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  • How to use Unity Universal Rendering Pipeline (URP) to implement see through Objects
    November 22, 2023 by hoatong
    1
    #hoatong, #unity, #urp
    First we need to create new layer for Player ( also apply to child objects) Step 1: Create material that will use to render when player is behind some things Example I create simple Fresnel effect and... Continue reading
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